Procreating Pleasance in the Exploration of Dynamic Information Spaces
To procreate pleasance in the exploration experience, designers of navigation schemes must take into consideration the user requirements for ease and comfort. Such requirements generally argue that the design of navigation tools or schemes needs to encompass or address different extremes simultaneously in order to account for the user's dynamic behavior and cognitive requirements during exploration. In that sense, designers must long to form a symbiotic composition of goal-centered navigation and divergent navigation schemes by according between the properties of each. This approach addresses the possibility of changes occurring in the user's focus and interest as well as in his/her attention while navigating information spaces. People can suddenly feel bored with a current interest or discover a new one worth exploring. They also might be distracted or lured by something or someone in the periphery of their attention, or change to another mental status that redefines the relation between them and information niches [2]. Hence, preserving the fluidity of user behavior around information spaces classifies as a central issue in the design of navigation schemes for pleasant exploration.
[2] Bonnie Nardi's Information Ecologies